The range of augmented reality solutions is growing daily and the number of providers of AR glasses is increasing, but there is still a lack of solutions that are suitable for the masses and are not only reserved for innovative agencies. It seems that current products are constantly being improved in their areas, but that no new areas of application are being opened up for mass use. At the same time, the demand, triggered by opportunities in the area of VR, is increasing and barriers such as slow data transmission and other technical hurdles are decreasing in times of 5G.
The main indicator of the idea behind ARO, however, was that AR user interfaces of existing solutions compared to their two-dimensional siblings have hardly been tested and often seem poorly thought out. Virtual, multidimensional interfaces should not only be designed when there is a consumer solution in the field of AR glasses that is suitable for the masses. Rather, there should already be software that can be used at this point in time, which meets all new requirements for a user interface in virtual space and has been tried and tested.